/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 * All rights reserved.
 *
 * Licensed under the Oculus SDK License Agreement (the "License");
 * you may not use the Oculus SDK except in compliance with the License,
 * which is provided at the time of installation or download, or which
 * otherwise accompanies this software in either electronic or hard copy form.
 *
 * You may obtain a copy of the License at
 *
 * https://developer.oculus.com/licenses/oculussdk/
 *
 * Unless required by applicable law or agreed to in writing, the Oculus SDK
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


using UnityEngine;
using UnityEngine.Assertions;

namespace OculusSampleFramework
{
	public class ControllerBoxController : MonoBehaviour
	{
		[SerializeField] private TrainLocomotive _locomotive = null;
		[SerializeField] private CowController _cowController = null;

		private void Awake()
		{
			Assert.IsNotNull(_locomotive);
			Assert.IsNotNull(_cowController);
		}
		public void StartStopStateChanged(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_locomotive.StartStopStateChanged();
			}
		}

		public void DecreaseSpeedStateChanged(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_locomotive.DecreaseSpeedStateChanged();
			}
		}

		public void IncreaseSpeedStateChanged(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_locomotive.IncreaseSpeedStateChanged();
			}
		}

		public void SmokeButtonStateChanged(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_locomotive.SmokeButtonStateChanged();
			}
		}

		public void WhistleButtonStateChanged(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_locomotive.WhistleButtonStateChanged();
			}
		}

		public void ReverseButtonStateChanged(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_locomotive.ReverseButtonStateChanged();
			}
		}

		public void SwitchVisualization(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				HandsManager.Instance.SwitchVisualization();
			}
		}

		public void GoMoo(InteractableStateArgs obj)
		{
			if (obj.NewInteractableState == InteractableState.ActionState)
			{
				_cowController.GoMooCowGo();
			}
		}
	}
}
